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Designing for people who already gave up

happiness initiative sent well-being nudges by email, and hardly anyone replied. our team turned the nudges into an app.

Client Happiness InitiativeDuration 1 month, 2019Role researcher, designerTools figma, figjam
( 01 ) Context

a good programme stuck in an inbox.

happiness initiative is a singapore social enterprise working on well-being with communities, workplaces and schools, with a preventive approach to mental health. their nudges went out as an email subscription. replies were scarce, and there was no way to track follow-through or hear back from subscribers.

the original programme
the original programme
( 02 ) Why i cared

this one is personal.

i live with mental illness, so i wanted to make something that helps someone feel a little better, one day at a time. it sent me down a rabbit hole on nudges: modest interventions that steer a choice without removing it.

( 03 ) What we learned

the first meeting gave us too many directions.

the scope only narrowed once we understood the mechanics of an intervention. that showed us what the app could say to people and what it shouldn't.

the daily check-in: pick a feeling, get a recap, see your nudges
( 04 ) Afterwards

the same ideas went into a national programme.

happiness initiative later partnered with mccy to launch well-being circles, a community programme built on reflection and peer support, the same things we'd built into the app.

( ✎ ) looking back
what it changed

it got me thinking about what a product does to people over years, and it made research the thing that decides what gets built. these are the pieces that sent me down the nudge rabbit hole.

( ↗︎ ) Afterwards
from: Simon Leow

It looks like an actual, polished app. I'm so impressed!

Simon Leow, Founder, Happiness Initiative
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Making a hidden place feel findable